************************************************************************ Darry's Introduction to the Panverse ************************************************************************ There's a line from a book Ryan picked up during one of our library raids (an Earth analogue, I think, fairly normal late 20th century) that has always stuck in my mind as being a masterpiece of understatement. It looked like some kind of travel guide (which was why Ryan was interested, of course) but it turned out to be an off-the-wall SF story, and the universe it described wasn't that useful to us at the time, so he (I still had a brother at that point, rather than a sister) gave up on it. He said it was pretty funny, though, so I gave it a try. _Hitch- hikers' Guide_ to something or other. Anyway, the line. 'Space is big.' Which, given that most of you readers probably come from a universe in the Great Koosh (we'll get to that in a bit), or at least a natural- mundane universe, won't come as a shock. And you know how the story goes... You're standing outside, looking at a white table which is one metre square. Then you lift off, and shoot into the sky, and the table's a tiny dot and you're looking at a couple of city blocks, then the whole city, a country (or state, if you live in one of those stupidly big countries), a continent... then the Earth's this little ball and there's the Moon off to one side. And it keeps going, until the galactic clusters look like wisps of teased-out cotton wool on black velvet. Somewhere in there, in that inconceivably vast collection of hydrogen and helium (and a few impurities), there's a white metre-square table. *Boy* is it insignificant! Okay, so space is big. Let's ignore all that for a while, and go back to our table. Actually, let's ignore the legs as well. So there's our table-top, white, one metre square, and a couple of centimetres thick. Freeze frame for a moment, and have a good look. It extends across a certain amount of space relative to us (down/up, left/right, towards/away), and a certain amount of time as well (earlier/later). Unfortunately, it takes a bit of training to see all four of those directions at once (and if you think perceiving four dimensions is hard, you should try *five*). Instead, let's try turning the tabletop, as though it was on casters. Watch what happens. The bits that are most to the left move towards us. The bits that are closest to us move to the right. The bits on the right move away, and the ones farthest away move to the left. Keep going until the (originally) leftmost bit is as close as possible. Congratulations, you've rotated the table through ninety degrees. Let's try that again. The bits that are uppermost move earlier. The bits that are earliest move down. Bottom-most move later. Latest move up. We've rotated it through ninety degrees again. What used to be the table's 'before' now looks like 'down'; its 'after' is 'up'. And, of course, we see a square pillar extending from below to above -- past to future. It's not straight either; presumably the table hasn't been out in the street the whole time. So the pillar bends. And if you take into account the Earth's spin, and its orbit, and the Sun's proper motion (very few tables last long enough to travel an appreciable fraction of a galactic orbit), the pillar is a leaning spiralling spiral. Of course, the ends look interesting, and certainly aren't square. But that's not what we're looking for. Turn it back. Let's try turning it again, this time in another new way. Unfortunately, we've run out of common terms. Let's make up a new direction: criss/cross. Leftmost moves crisswards. Crissmost moves right. Rightmost moves crosswards. Crossmost moves left. Hmm. It appears we've run out of table as well. All we're left with is an infinitely thin strip directly in front of us, extending a metre away and a couple of centimetres down. But what's that we see? (Since this next bit actually depends a lot on where you are, we'll pretend you're in an Array structure, up in Saille+ Crenelated Aardvark or somewhere like that (more on that later).) To the left and right of our table-strip, spaced roughly one metre apart, are more strips! There are occasional gaps in the sequence, which get more frequent the further we look until the strips eventually peter out. What we are seeing are the *analogues* (a new word to remember) of our table in a sequence of parallel universes. Not all of these universes have an analogue, hence the gaps: universes further away are more likely to be different, it seems (true enough in this kind of structure, not so in others). This is fun. Let's turn the table again. This time, turn the towards/away direction into another new one (foo/bar). Now we have an infinitely thin hair, a couple of centimetres high. And all its friends, in a square grid pattern. One more turn (baz/qux): a point in a cubical lattice. Right. Up until now we've been concentrating on the analogues of a single object. If we allow ourselves to perceive everything in these universes, what do we see? Well, all the dots got brighter for a start. And the gaps in the lattice have all filled in. And it goes on for a very long way... Zoom out, like before. Your lattice is now an infinitesimal part of a blaze of solid colour, in a tiny corner of a vast, fractal Superstructure (remember that word too) the width of an entire universe. If our table is insignificant in its universe, that universe is just as insignificant in its Superstructure. Let's go somewhere else. There's an interesting bit not too far (as these things go) from our original universe: a Multifold Array structure. Zoom in on that. Not only are there the cubical array of dots, there are also rods and planes. These are yet more universes, using different sets of dimensions to our original one. For example, some of them use our (cross/earlier/up/foo) as their (up/right/away/later). (Why don't we see these alternate universes all the time? Because you can't actually *see* an infinitely thin object; this is only a thought experiment. Though they do affect each other at a very low level.) So it appears we can get from one universe to another not only by stepping crisswards a pace, but also by turning foo. All right, enough with the silly names. Let's stop using these relative dimensions (up/towards/etc.) and get to know the official 'absolute' labels. (How do you get an absolute co-ordinate set with no preferred directions? The same way you get an absolute measure of longitude: the guys with the biggest navy force their preferred reference point on everyone else.) Beth, Luis, Nuin, Fearn, Saille, Peur, Dur, Tinne, Koll, Quert, Muin, Gort, Ngetal, Straiph, Ruis, Ailim, Ohn, Ur, Eodha, Iodha, Amloik, Oir, Uilleann, Eashadh, Iphin Why the Ogham alphabet? In honour of a Keltoi civilisation we have a lot of respect for. It has *nothing* to do with Shareez's tree-fetish. Also, it has twenty-five letters; the best mathematical theories available say it's completely impossible for there to be more than twenty-five dimensions. We haven't even found a universe with a dimension beyond Iodha yet, so there's plenty of room to expand before we have to start adding more trees on the end when the theories are proved wrong. Of course, those guys with the big navy (who like our co-ordinate system so much they force everyone to use it) have their capital universe's 'later' direction (its entropy vector -- another term to remember) pointing dead along the Beth axis, and use Luis, Nuin and Fearn as their space dimensions. Universes outside that particular array structure rarely have their axes so neatly aligned. Take our original universe, for example. It's in the Saille+ Crenelated Aardvark Superstructure, which means that (a) its entropy vector points *mostly* in the positive Saille direction, and (b) its space dimensions point *mostly* in the Nuin, Koll and Quert directions. This latter is worked out because if you take all the known universes that share those two properties, and display them suppressing all but the next-lowest dimensions to its space dimensions (ie. Fearn, Muin and Gort), the resulting Superstructure looks more like a crenelated aardvark than any of the other views that only share the first. With the twenty dimensions we're aware of, that makes 5,814 superstructures for each of the forty entropy vector groups -- 232,560 in total. If the theories are correct, and we eventually reach all twenty-five dimensions, that becomes 12,144 per group and 607,200 in total. Each containing untold billions of universes. Of course, there could be more. One of the reasons the twenty-five dimension limit seems reasonable is because of the Great Koosh. Universes whose entropy vectors point somewhere between Beth and the outer side of Fearn do not branch under any circumstances; others do. As we look at the universes from inner Fearn through to Ur, the trend is that they branch at less and less important decision points -- from being forced only by massive temporal paradoxes almost into Peur, to country-affecting decisions in Ngetal, to trivialities like the exact pattern of raindrops on a window in Ur. Once into Eodha and beyond, however, the universes all branch at a quantum level. *Every* possible 'decision' causes a branch. If we were to try our table thought experiment in one of these universes, we would find an infinite fractal sea of table slivers in any dimension set we cared to use. This collection of superstructures has a definite centre; universes explode out from it in uncountable branches; it was dubbed the Great Koosh for its apparent furriness. And according to our best theories, moving the entropy vector up the dimensions past Eodha and Iodha just means more Koosh. Some small measure of the scale of this branching can be gained from this example: you, the reader, are (by pure statistics) almost certainly from a high-dimension universe. That means that somewhere there is a universe, identical to yours in every respect save that fifty billion years ago, on the opposite side of your galactic supercluster, a single free neutron happened to wait a microsecond longer to decay. Given how many free neutrons there are in the universe's history, and all the different times they could decay at, how many *completely* *identical* copies of you are there? Never mind all the 'almost identical' ones... mere *space* is not big! The Great Koosh is also sticky. When a traveller enters a Great Koosh universe from the outside, a new branch is made. The traveller is then split into a near-infinite number of copies, which go through every possible set of experiences. Some of them will get back out of the Koosh sooner or later: they all reintegrate at the (statistically) most likely time of re-emergence. However, the traveller will almost certainly be weakened by the loss of those copies which did not leave. This unimaginable collection of superstructures, from Beth+ to Iodha- (so far), is collectively known as The Panverse (a really important word to remember). Simply put, it contains *everything*. If we discover something new, it is merely outside the *known* Panverse; *nothing* can be outside the Panverse, by definition. The Panverse is our playground. But only if we can navigate safely. Now, you might be asking, how do you get from 'Saille+ Crenelated Aardvark' to 'Saille+/Nuin/Koll/Quert'? Simple: your navigation database knows. Given that the precision of our cutting-edge inter-dimensional devices is measured in nanoseconds and angstroms, and need the range to cover entire universes, the actual co-ordinates of a point requires twenty (so far) 32-digit hexadecimal numbers to specify the position, and a further four sets of twenty numbers to specify the orientation of the entropy vector and space dimensions. Since for most applications this is extreme overkill, most people prefer to use the colloquial system: specify the nearest axis to the entropy vector, the Superstructure, Structure and (if necessary) Substructure titles, and a numerical code within that to determine the universe, then colloquial terms to specify galaxy, planet, city, year and date. The navcomp will take it from there. So, for example, our friends in the Keltoi have an address as follows: [Fearn- Ribbon Fountain: Muin+ Helical Spread: Sparse Mist: TL 17-2-16] [Centaurus Wall: Virgo SC: Milky Way: Sol: Earth: Keltoi Federation: Llandegfan] [GA 145/04/02] ...which breaks down thusly: Fearn-: The universe's entropy vector points mostly towards the negative Fearn axis. Actually, it's +0.68 Luis, -0.73 Fearn, +0.06855 Dur. Ribbon Fountain: Its space dimensions are mostly Luis, Tinne, Quert; if you take all the universes in (Fearn-/Luis/Tinne/Quert) and only show the Nuin (as up), Koll and Muin dimensions, they form a neat fountain- like spray of flat ribbons. Muin+ Helical Spread: The Ribbon Fountain superstructure is symmetrical and highly complicated; this structure -- a spiralling pattern at the ends of a set of ribbons -- is needed to narrow the location down more. Many addresses skip this intermediate step. Sparse Mist: At the ends of the Helical Spread structure the universes become very spread apart. The substructure designator reduces the size of the area in question to the point where numerical codes become easy to use. TL 17-2-16: Simply, which universe (rather, timeline) in the substructure, using the standard view's co-ordinate set. Centaurus Wall: Virgo SC: Milky Way: Colloquial name of the target filament wall, supercluster and galaxy. Many universes outside the Great Koosh don't have superclusters; a lot don't even have galaxies. Sol: Earth: Colloquial name of the target solar system and planet. Keltoi Federation: Country designation. This is an area equivalent to Alba, Cwmri, Erinn, Breton and the north and west of Sassun. (If you're from a Hamburger Reaches-type universe, that would be the British Isles minus the Home Counties, plus Brittany.) Llandegfan: City (or equivalent area); Llandegfan on Mona is the Federation capital. GA 145/04/02: Local date system in a standard year/month/day format. Monotheism never developed in this universe, so the usual 'CE' or 'AD' designation is inappropriate: the inhabitants of this Earth agreed to begin a new year-numbering system (the Galactic Age) when the Epsilon Eridani colony made first contact with the Chrrrr. (Astronomical data tells us that GA 145 is the equivalent of modal CE 1797.)